BEGINNING MOBILE PHONE GAME PROGRAMMING

Autor(es):
MORRISON, MICHAEL - Autor
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BEGINNING MOBILE PHONE GAME PROGRAMMING
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Sinopse

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games. The CD with the book provides the tool, code, and graphics necessary to complete all exercises covered in the chapters. 'Beginning Cell Phone Game Programming' demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers, and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.Topics covered include: How to construct a game engine to drive mobile games; How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games; How to implement sprite animation and control interactions among moving sprites; How to play sound effects and music in mobile games; How to take advantage of wireless networks to build mobile multiplayer games; How to design and develop a variety of different games spanning several video games genres.

Ficha Técnica

Editora: SAMS
ISBN: 0672326655
ISBN13: 9780672326653
Edição: 1ª Edição - 2004
Número de Páginas: 528
Acabamento: PAPERBACK