GAME DEVELOPMENT AND SIMULATION WITH UNREAL TECHNOLOGY
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GAME DEVELOPMENT AND SIMULATION WITH UNREAL TECHNOLOGY

explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine. This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games.
Editora: AK PETERS
ISBN: 9781498706247
ISBN13: 9781498706247
Edição: 1ª Edição - 2015
Número de Páginas: 1000
Acabamento: BROCHURA
Formato: 15.00 x 22.00 cm.
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