Sinopse
Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot. The focus here is on designing individual creatures, each with unique abilities and skills. Each chapter tackles a specific problem, using demos and examples to drive the points home.
Ficha Técnica
Especificações
ISBN | 9781592730049 |
---|---|
Pré venda | Não |
Peso | 857g |
Autor para link | CHAMPANDARD ALEX J. |
Livro disponível - pronta entrega | Não |
Tipo item | Livro Importado |
Número de páginas | 768 |
Número da edição | 1ª EDIÇÃO - 2003 |
Código Interno | 221991 |
Código de barras | 9781592730049 |
Acabamento | PAPERBACK |
Autor | CHAMPANDARD, ALEX J. |
Editora | NEW RIDERS PUBLISHING |
Sob encomenda | Não |