Sinopse
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: you don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
Ficha Técnica
Especificações
ISBN | 9780735713901 |
---|---|
Pré venda | Não |
Peso | 563g |
Autor para link | STAHLER WENDY |
Livro disponível - pronta entrega | Não |
Dimensões | 23 x 16 x 1 |
Tipo item | Livro Importado |
Número de páginas | 504 |
Número da edição | 1ª EDIÇÃO - 2004 |
Código Interno | 548350 |
Código de barras | 9780735713901 |
Acabamento | PAPERBACK |
Autor | STAHLER, WENDY |
Editora | NEW RIDERS PUBLISHING |
Sob encomenda | Não |