Sinopse
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques - not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in - and he's outlined it in these pages! By focusing on time-tested coding techniques - and providing code samples that use C++, and the OpenGL and DirectX APIs - Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here - in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.
Ficha Técnica
Especificações
ISBN | 9780131020092 |
---|---|
Pré venda | Não |
Peso | 782g |
Autor para link | DALMAU DANIEL SANCHEZ-CRESPO |
Livro disponível - pronta entrega | Não |
Dimensões | 23 x 16 x 1 |
Tipo item | Livro Importado |
Número de páginas | 700 |
Número da edição | 1ª EDICAO - 2003 |
Código Interno | 50967 |
Código de barras | 9780131020092 |
Acabamento | PAPERBACK |
Autor | DALMAU, DANIEL SANCHEZ-CRESPO |
Editora | NEW RIDERS PUBLISHING |
Sob encomenda | Não |