Minha sacola

    Favoritar

    GAME ANIMATOR'S GUIDE TO MAYA, THE (CD-ROM PACK)

    Ref:
    237238

    Para envios internacionais, simule o frete no carrinho de compras.

    Editora
    ISBN
    Páginas
    Peso
    Idioma
    Acabamento

    Sinopse

    The Ultimate Resource for Professional Game Animators. Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, thisfocused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills. The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials. The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:
    * Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
    * Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
    * Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
    * True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more
    Mostrar mais

    Ficha técnica

    Especificações

    ISBN9780470038574
    Pré vendaNão
    Peso382g
    Autor para link
    Livro disponível - pronta entregaNão
    Dimensões23 x 16 x 1
    Tipo itemLivro Importado
    Número de páginas243
    Número da edição1ª EDICAO - 2006
    Código Interno237238
    Código de barras9780470038574
    AcabamentoBROCHURA C/ CD-ROM
    AutorMCKINLEY, MICHAEL
    EditoraSYBEX
    Sob encomendaNão
    Mostrar mais

    Este livro é vendido

    SOB ENCOMENDA

    Prazo estimado para disponibilidade em estoque: dias úteis

    (Sujeito aos estoques de nossos fornecedores)

    +

    Prazo do frete selecionado.

    (Veja o prazo total na sacola de compras)

    Comprar