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Sinopse
This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment.
The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.
Ficha Técnica
Especificações
| ISBN | 9780262043380 |
|---|---|
| Pré venda | Não |
| Editor | PLASS, JAN L. | MAYER, RICHARD E. | HOMER, BRUCE D. |
| Peso | 1290g |
| Editor para link | PLASS JAN L.,MAYER RICHARD E.,HOMER BRUCE D. |
| Livro disponível - pronta entrega | Não |
| Dimensões | 3.05 x 17.78 x 23.11 |
| Idioma | Inglês |
| Tipo item | Livro Importado |
| Número de páginas | 600 |
| Número da edição | 1ª EDIÇÃO - 2020 |
| Código Interno | 1208101 |
| Código de barras | 9780262043380 |
| Acabamento | HARDCOVER |
| Editora | MIT PRESS - PENGUIN RANDOM HOUSE |
| Sob encomenda | Sim |
