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    VIRTUAL CROWDS
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    730630

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    Sinopse

    There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings.
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    Especificações

    ISBN9781598296419
    Pré vendaNão
    Peso210g
    Livro disponível - pronta entregaNão
    IdiomaInglês
    Tipo itemLivro Importado
    Número de páginas188
    Número da edição1ª EDIÇÃO - 2008
    Código Interno730630
    Código de barras9781598296419
    AcabamentoPAPERBACK
    AutorPELECHANO, NURIA
    EditoraMORGAN AND CLAYPOOL
    Sob encomendaSim

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