DIGITAL CULTURE, PLAY AND IDENTITY - A WORLD OF WARCRAFT READER
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559892
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Sinopse
'World of Warcraft' is the world's most popular massively multiplayer online game (MMOG), with (as of January 2008) more than ten million active subscribers across Europe, North America, Asia, and Australia who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds. The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design--as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces.
Ficha Técnica
Especificações
ISBN | 9780262033701 |
---|---|
Pré venda | Não |
Editor | CORNELIUSSEN, HILDE G. | RETTBERG, JILL WALKER |
Peso | 339g |
Editor para link | CORNELIUSSEN HILDE G.,RETTBERG JILL WALKER |
Livro disponível - pronta entrega | Não |
Dimensões | 23 x 16 x 1 |
Tipo item | Livro Importado |
Número de páginas | 304 |
Número da edição | 1ª EDIÇÃO - 2008 |
Código Interno | 559892 |
Código de barras | 9780262033701 |
Acabamento | HARDCOVER |
Editora | MIT PRESS |
Sob encomenda | Não |