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    GAME DEVELOPMENT AND SIMULATION WITH UNREAL TECHNOLOGY

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    841025

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    Sinopse

    explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine. This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games.
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    Especificações

    ISBN9781498706247
    Pré vendaNão
    Peso1000g
    Autor para link
    Livro disponível - pronta entregaSim
    Dimensões22 x 15 x 1
    IdiomaInglês
    Tipo itemLIVRO IMPORTADO ADQ MERC INTERNO
    Número de páginas1000
    Número da edição1ª EDIÇÃO - 2015
    Código Interno841025
    Código de barras9781498706247
    AcabamentoBROCHURA
    AutorTAVAKKOLI, ALIREZA
    EditoraAK PETERS
    Sob encomendaNão

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